#ifndef ABSOLUTELAYOUT_H_
#define ABSOLUTELAYOUT_H_

#include "UILayout.h"

namespace Lame3d
{
	/** The AbsoluteLayout doesn't do any layout manipulation.  All
	 * UIElement sizes and locations are given by their default
	 * values.
	 */
	class AbsoluteLayout : public UILayout
	{
		public:
			AbsoluteLayout();
			~AbsoluteLayout();
			
			void AddElement(UIElement *e, UILayoutProperties *unused);
			void RemoveElement(UIElement *e);
			void Pack();
	};
}

#endif /*ABSOLUTELAYOUT_H_*/
